Base mesh & rigging in Maya, High-poly in ZBrush, Clothes cut & simulated in Marvelous Designer, Textured in Substance Painter, Rendered in Marmoset Toolbag
technical artist
Base mesh & rigging in Maya, High-poly in ZBrush, Clothes cut & simulated in Marvelous Designer, Textured in Substance Painter, Rendered in Marmoset Toolbag